/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright 2013 - 2020, nymea GmbH * Contact: contact@nymea.io * * This file is part of nymea. * This project including source code and documentation is protected by * copyright law, and remains the property of nymea GmbH. All rights, including * reproduction, publication, editing and translation, are reserved. The use of * this project is subject to the terms of a license agreement to be concluded * with nymea GmbH in accordance with the terms of use of nymea GmbH, available * under https://nymea.io/license * * GNU General Public License Usage * Alternatively, this project may be redistributed and/or modified under the * terms of the GNU General Public License as published by the Free Software * Foundation, GNU version 3. This project is distributed in the hope that it * will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General * Public License for more details. * * You should have received a copy of the GNU General Public License along with * this project. If not, see . * * For any further details and any questions please contact us under * contact@nymea.io or see our FAQ/Licensing Information on * https://nymea.io/license/faq * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #include "thingmodel.h" #include "types/statetype.h" ThingModel::ThingModel(QObject *parent) : QAbstractListModel(parent) { } int ThingModel::rowCount(const QModelIndex &parent) const { Q_UNUSED(parent) return m_list.count(); } QVariant ThingModel::data(const QModelIndex &index, int role) const { if (role == RoleId) { return m_list.at(index.row()); } if (role == RoleName) { StateType* stateType = m_device->thingClass()->stateTypes()->getStateType(m_list.at(index.row())); if (stateType) { return stateType->name(); } ActionType* actionType = m_device->thingClass()->actionTypes()->getActionType(m_list.at(index.row())); if (actionType) { return actionType->name(); } EventType* eventType = m_device->thingClass()->eventTypes()->getEventType(m_list.at(index.row())); if (eventType) { return eventType->name(); } } if (role == RoleType) { StateType* stateType = m_device->thingClass()->stateTypes()->getStateType(m_list.at(index.row())); if (stateType) { return TypeStateType; } ActionType* actionType = m_device->thingClass()->actionTypes()->getActionType(m_list.at(index.row())); if (actionType) { return TypeActionType; } EventType* eventType = m_device->thingClass()->eventTypes()->getEventType(m_list.at(index.row())); if (eventType) { return TypeEventType; } } if (role == RoleDisplayName) { StateType* stateType = m_device->thingClass()->stateTypes()->getStateType(m_list.at(index.row())); if (stateType) { return stateType->displayName(); } ActionType* actionType = m_device->thingClass()->actionTypes()->getActionType(m_list.at(index.row())); if (actionType) { return actionType->displayName(); } EventType* eventType = m_device->thingClass()->eventTypes()->getEventType(m_list.at(index.row())); if (eventType) { return eventType->displayName(); } } if (role == RoleWritable) { ActionType* actionType = m_device->thingClass()->actionTypes()->getActionType(m_list.at(index.row())); return actionType != nullptr; } return QVariant(); } QHash ThingModel::roleNames() const { QHash roles; roles.insert(RoleId, "id"); roles.insert(RoleName, "name"); roles.insert(RoleType, "type"); roles.insert(RoleDisplayName, "displayName"); roles.insert(RoleWritable, "writable"); return roles; } QVariant ThingModel::getData(int index, int role) const { if (index < 0 || index >= m_list.count()) { return QVariant(); } return data(this->index(index), role); } Thing *ThingModel::thing() const { return m_device; } void ThingModel::setThing(Thing *device) { if (m_device != device) { m_device = device; emit thingChanged(); updateList(); } } bool ThingModel::showStates() const { return m_showStates; } void ThingModel::setShowStates(bool showStates) { if (m_showStates != showStates) { m_showStates = showStates; emit showStatesChanged(); updateList(); } } bool ThingModel::showActions() const { return m_showActions; } void ThingModel::setShowActions(bool showActions) { if (m_showActions != showActions) { m_showActions = showActions; emit showActionsChanged(); updateList(); } } bool ThingModel::showEvents() const { return m_showEvents; } void ThingModel::setShowEvents(bool showEvents) { if (m_showEvents != showEvents) { m_showEvents = showEvents; emit showEventsChanged(); updateList(); } } void ThingModel::updateList() { if (!m_device) { beginResetModel(); m_list.clear(); endResetModel(); emit countChanged(); return; } beginResetModel(); m_list.clear(); if (m_showStates) { for (int i = 0; i < m_device->thingClass()->stateTypes()->rowCount(); i++) { m_list.append(m_device->thingClass()->stateTypes()->get(i)->id()); } } if (m_showActions) { for (int i = 0; i < m_device->thingClass()->actionTypes()->rowCount(); i++) { if (!m_list.contains(m_device->thingClass()->actionTypes()->get(i)->id())) { m_list.append(m_device->thingClass()->actionTypes()->get(i)->id()); } } } if (m_showEvents) { for (int i = 0; i < m_device->thingClass()->eventTypes()->rowCount(); i++) { if (!m_list.contains(m_device->thingClass()->eventTypes()->get(i)->id())) { m_list.append(m_device->thingClass()->eventTypes()->get(i)->id()); } } } endResetModel(); emit countChanged(); }