/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright 2013 - 2020, nymea GmbH * Contact: contact@nymea.io * * This file is part of nymea. * This project including source code and documentation is protected by * copyright law, and remains the property of nymea GmbH. All rights, including * reproduction, publication, editing and translation, are reserved. The use of * this project is subject to the terms of a license agreement to be concluded * with nymea GmbH in accordance with the terms of use of nymea GmbH, available * under https://nymea.io/license * * GNU General Public License Usage * Alternatively, this project may be redistributed and/or modified under the * terms of the GNU General Public License as published by the Free Software * Foundation, GNU version 3. This project is distributed in the hope that it * will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General * Public License for more details. * * You should have received a copy of the GNU General Public License along with * this project. If not, see . * * For any further details and any questions please contact us under * contact@nymea.io or see our FAQ/Licensing Information on * https://nymea.io/license/faq * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #ifndef THINGS_H #define THINGS_H #include "types/thing.h" #include "types/thingclass.h" #include #include Q_DECLARE_LOGGING_CATEGORY(dcThingManager) class Things : public QAbstractListModel { Q_OBJECT Q_PROPERTY(int count READ rowCount NOTIFY countChanged) public: enum Roles { RoleName, RoleId, RoleParentId, RoleThingClass, RoleSetupStatus, RoleSetupDisplayMessage, RoleInterfaces, RoleBaseInterface }; Q_ENUM(Roles) explicit Things(QObject *parent = nullptr); QList devices(); Q_INVOKABLE Thing *get(int index) const; Q_INVOKABLE Thing *getThing(const QUuid &thingId) const; Q_INVOKABLE int indexOf(Thing *thing) const; int rowCount(const QModelIndex & parent = QModelIndex()) const override; QVariant data(const QModelIndex & index, int role = RoleName) const override; void addThing(Thing *thing); void addThings(const QList things); void removeThing(Thing *thing); void clearModel(); protected: QHash roleNames() const override; signals: void countChanged(); void thingAdded(Thing *device); void thingRemoved(Thing *device); private: QList m_things; }; #endif // THINGS_H