nymea-app-energy-overlay/brandings/chargebyte/styles/light/Button.qml

112 lines
4.1 KiB
QML

// SPDX-License-Identifier: GPL-3.0-or-later
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* Copyright (C) 2013 - 2024, nymea GmbH
* Copyright (C) 2024 - 2025, chargebyte austria GmbH
*
* This file is part of nymea-app-energy-overlay.
*
* nymea-app-energy-overlay is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nymea-app-energy-overlay is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License
* along with nymea-app-energy-overlay. If not, see <https://www.gnu.org/licenses/>.
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
import QtQuick
import QtQuick.Templates as T
import QtQuick.Controls
import QtQuick.Controls.impl
import QtQuick.Controls.Material
import QtQuick.Controls.Material.impl
import Nymea
T.Button {
id: control
implicitWidth: Math.max(background ? background.implicitWidth : 0,
contentItem.implicitWidth + leftPadding + rightPadding)
implicitHeight: Math.max(background ? background.implicitHeight : 0,
contentItem.implicitHeight + topPadding + bottomPadding)
baselineOffset: contentItem.y + contentItem.baselineOffset
// external vertical padding is 6 (to increase touch area)
padding: 12
leftPadding: padding - 4
rightPadding: padding - 4
Material.elevation: flat ? control.down || control.hovered ? 2 : 0
: control.down ? 8 : 2
Material.background: flat ? "transparent" : undefined
contentItem: Text {
text: control.text
font.bold: control.font.bold
font.capitalization: Font.AllUppercase
font.family: control.font.family
font.hintingPreference: control.font.hintingPreference
font.italic: control.font.italic
font.letterSpacing: 2
font.overline: control.font.overline
font.pixelSize: Style.smallFont.pixelSize
font.weight: Font.Bold
color: Style.foregroundColor
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
elide: Text.ElideRight
}
// TODO: Add a proper ripple/ink effect for mouse/touch input and focus state
background: Rectangle {
implicitWidth: 64
implicitHeight: Style.smallDelegateHeight
// external vertical padding is 6 (to increase touch area)
y: 6
width: parent.width
height: parent.height - 12
radius: Style.cornerRadius
color: !control.enabled ? control.Material.buttonDisabledColor :
control.highlighted ? control.Material.highlightedButtonColor : "white"
PaddedRectangle {
y: parent.height - 4
width: parent.width
height: 4
radius: 2
topPadding: -2
clip: true
visible: control.checkable && (!control.highlighted || control.flat)
color: control.checked && control.enabled ? control.Material.accentColor : control.Material.secondaryTextColor
}
// The layer is disabled when the button color is transparent so you can do
// Material.background: "transparent" and get a proper flat button without needing
// to set Material.elevation as well
layer.enabled: control.enabled && control.Material.buttonColor.a > 0
layer.effect: ElevationEffect {
elevation: control.Material.elevation
}
Ripple {
clipRadius: 2
width: parent.width
height: parent.height
pressed: control.pressed
anchor: control
active: control.down || control.visualFocus || control.hovered
color: control.Material.rippleColor
}
}
}