136 lines
3.9 KiB
C++
136 lines
3.9 KiB
C++
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright 2013 - 2024, nymea GmbH
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* Contact: contact@nymea.io
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*
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* This file is part of nymea.
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* This project including source code and documentation is protected by
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* copyright law, and remains the property of nymea GmbH. All rights, including
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* reproduction, publication, editing and translation, are reserved. The use of
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* this project is subject to the terms of a license agreement to be concluded
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* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
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* under https://nymea.io/license
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*
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* GNU Lesser General Public License Usage
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* Alternatively, this project may be redistributed and/or modified under the
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* terms of the GNU Lesser General Public License as published by the Free
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* Software Foundation; version 3. This project is distributed in the hope that
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* it will be useful, but WITHOUT ANY WARRANTY; without even the implied
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* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this project. If not, see <https://www.gnu.org/licenses/>.
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*
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* For any further details and any questions please contact us under
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* contact@nymea.io or see our FAQ/Licensing Information on
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* https://nymea.io/license/faq
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#ifndef ESPSOMFYRTS_H
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#define ESPSOMFYRTS_H
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#include <QUrl>
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#include <QTimer>
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#include <QObject>
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#include <QWebSocket>
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class NetworkDeviceMonitor;
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class EspSomfyRts : public QObject
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{
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Q_OBJECT
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public:
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enum ShadeType {
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ShadeTypeRollerShade = 0,
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ShadeTypeBlind = 1,
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ShadeTypeDrapery = 2,
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ShadeTypeAwning = 3,
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ShadeTypeShutter = 4
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};
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Q_ENUM(ShadeType)
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enum MovingDirection {
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MovingDirectionUp = -1,
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MovingDirectionRest = 0,
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MovingDirectionDown = 1
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};
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Q_ENUM(MovingDirection)
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enum TileType {
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TileTypeNone = 0,
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TileTypeSeparateTileMotor = 1,
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TileTypeIntegratedTileMechanism = 2,
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TileTypeTileOnly = 3
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};
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Q_ENUM(TileType)
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enum SensorFlag {
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SensorFlagSunOn = 0x01,
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SensorFlagDemoMode = 0x04,
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SensorFlagWindy = 0x10,
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SensorFlagSuny = 0x20,
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};
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Q_DECLARE_FLAGS(SensorFlags, SensorFlag)
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Q_FLAG(SensorFlags)
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enum ShadeCommand {
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ShadeCommandMy,
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ShadeCommandUp,
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ShadeCommandDown,
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ShadeCommandMyUp,
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ShadeCommandMyDown,
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ShadeCommandUpDown,
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ShadeCommandMyUpDown,
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ShadeCommandProg,
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ShadeCommandSunFlag, // Turns the sun sensor on
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ShadeCommandFlag, // Turns the sun sensor off
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ShadeCommandStepUp,
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ShadeCommandStepDown,
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ShadeCommandFavorite,
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ShadeCommandStop
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};
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Q_ENUM(ShadeCommand)
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explicit EspSomfyRts(NetworkDeviceMonitor *monitor, QObject *parent = nullptr);
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QHostAddress address() const;
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bool connected() const;
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uint signalStrength() const;
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QString firmwareVersion() const;
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QUrl shadesUrl();
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QUrl shadeCommandUrl();
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QUrl tiltCommandUrl();
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static QString getShadeCommandString(ShadeCommand shadeCommand);
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signals:
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void connectedChanged(bool connected);
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void signalStrengthChanged(uint signalStrength);
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void firmwareVersionChanged(const QString &firmwareVersion);
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void shadeStateReceived(const QVariantMap &shadeState);
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private slots:
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void onMonitorReachableChanged(bool reachable);
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void onWebSocketTextMessageReceived(const QString &message);
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private:
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NetworkDeviceMonitor *m_monitor = nullptr;
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QUrl m_websocketUrl;
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QWebSocket *m_webSocket = nullptr;
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QTimer m_reconnectTimer;
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bool m_connected = false;
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uint m_signalStrength = 0;
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QString m_firmwareVersion;
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QUrl buildUrl(const QString &path);
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};
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#endif // ESPSOMFYRTS_H
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