100 lines
3.7 KiB
C++
100 lines
3.7 KiB
C++
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* *
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* Copyright (C) 2019 Bernhard Trinnes <bernhard.trinnes@nymea.io> *
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* *
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* This file is part of nymea. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Lesser General Public *
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* License as published by the Free Software Foundation; either *
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* version 2.1 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with this library; If not, see *
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* <http://www.gnu.org/licenses/>. *
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* *
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#ifndef HEOS_H
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#define HEOS_H
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#include <QObject>
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#include <QHostAddress>
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#include <QTcpSocket>
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#include "heosplayer.h"
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class Heos : public QObject
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{
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Q_OBJECT
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public:
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enum HeosPlayerState {
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Play = 0,
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Pause = 1,
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Stop = 2
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};
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enum HeosRepeatMode {
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Off = 0,
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One = 1,
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All = 2
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};
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explicit Heos(const QHostAddress &hostAddress, QObject *parent = nullptr);
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~Heos();
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void setAddress(QHostAddress address);
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QHostAddress getAddress();
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bool connected();
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void connectHeos();
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void getPlayers();
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HeosPlayer *getPlayer(int playerId);
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void getPlayerState(int playerId);
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void setPlayerState(int playerId, HeosPlayerState state);
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void getVolume(int playerId);
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void setVolume(int playerId, int volume);
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void getMute(int playerId);
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void setMute(int playerId, bool state);
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void setPlayMode(int playerId, HeosRepeatMode repeatMode, bool shuffle); //shuffle and repead mode
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void getPlayMode(int playerId);
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void playNext(int playerId);
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void playPrevious(int playerId);
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void getNowPlayingMedia(int playerId);
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void registerForChangeEvents(bool state);
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void sendHeartbeat();
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private:
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bool m_connected = false;
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bool m_eventRegistered = false;
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QHostAddress m_hostAddress;
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QTcpSocket *m_socket = nullptr;
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QHash<int, HeosPlayer*> m_heosPlayers;
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void setConnected(const bool &connected);
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signals:
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void playerDiscovered(HeosPlayer *heosPlayer);
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void connectionStatusChanged();
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void playStateReceived(int playerId, HeosPlayerState state);
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void shuffleModeReceived(int playerId, bool shuffle);
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void repeatModeReceived(int playerId, HeosRepeatMode repeatMode);
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void muteStatusReceived(int playerId, bool mute);
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void volumeStatusReceived(int playerId, int volume);
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void nowPlayingMediaStatusReceived(int playerId, QString source, QString artist, QString album, QString Song, QString artwork);
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private slots:
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void onConnected();
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void onDisconnected();
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void onError(QAbstractSocket::SocketError socketError);
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void readData();
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};
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#endif // HEOS_H
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