// SPDX-License-Identifier: GPL-3.0-or-later /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright (C) 2013 - 2024, nymea GmbH * Copyright (C) 2024 - 2025, chargebyte austria GmbH * * This file is part of nymea-plugins. * * nymea-plugins is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * nymea-plugins is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with nymea-plugins. If not, see . * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #ifndef SOUNDTOUCH_H #define SOUNDTOUCH_H #include #include #include #include #include "extern-plugininfo.h" #include "soundtouchtypes.h" #include class SoundTouch : public QObject { Q_OBJECT public: explicit SoundTouch(NetworkAccessManager *networkAccessManager, QString ipAddress, QObject *parent = nullptr); QUuid getInfo(); //Get basic information about a product. QUuid getVolume(); //Get the current volume and mute status of a product. QUuid getNowPlaying(); //Get information about what's playing on a product. QUuid getBass(); //Get the bass level of a product, if supported. QUuid getGroup(); //Get the current left/right stereo pair configuration of a product. QUuid getZone(); //Get the current multiroom zone state of a product. QUuid getBassCapabilities(); //Get whether a product supports reducing bass. QUuid getSources(); //Get available sources for a product. QUuid getPresets(); //Get information related to the user's SoundTouch presets. //ACTIONS QUuid setKey(KEY_VALUE keyValue, bool pressed); //Start and control playback on a product. QUuid setVolume(int volume); //Set the volume of a product. QUuid setSource(ContentItemObject contentItem); //Select a product's source. QUuid setZone(ZoneObject zone); //Create a zone of synced products. QUuid addZoneSlave(ZoneObject zone); //Add one or more slave product(s) to a multiroom zone. QUuid removeZoneSlave(ZoneObject zone); //Remove one or more slave product(s) from a multiroom zone. QUuid setBass(int volume); //Set the bass level of a product, if supported.*/ QUuid setName(const QString &name); //Set the products user-facing name. QUuid setSpeaker(PlayInfoObject playInfo); //initiate playback of a specified network-accessible audio file on a Bose SoundTouch product. private: QUuid sendGetRequest(QString path); //Get calls are getting queued to don't overstrain the thing //Post calls must be sent immediately //If an get call of the same URL is already in the queu the new one will be ignored QList m_getRequestQueue; bool m_getRepliesPending = false; NetworkAccessManager *m_networkAccessManager = nullptr; QString m_ipAddress; int m_port = 8090; QWebSocket *m_websocket = nullptr; void emitRequestStatus(const QUuid &requestId, QNetworkReply *reply); //returns the status, -1 in case of error void parseData(const QUuid &requestId, const QByteArray &data); signals: void connectionChanged(bool connected); void infoReceived(const QUuid &requestId, InfoObject info); void nowPlayingReceived(const QUuid &requestId, NowPlayingObject nowPlaying); void volumeReceived(const QUuid &requestId, VolumeObject volume); void sourcesReceived(const QUuid &requestId, SourcesObject sources); void zoneReceived(const QUuid &requestId, ZoneObject); void bassCapabilitiesReceived(const QUuid &requestId, BassCapabilitiesObject bassCapabilities); void bassReceived(const QUuid &requestId, BassObject bass); void presetsReceived(const QUuid &requestId, QList presets); void groupReceived(const QUuid &requestId, GroupObject group); void requestExecuted(const QUuid &requestId, bool success); void errorReceived(ErrorObject error); private slots: void onWebsocketConnected(); void onWebsocketDisconnected(); void onWebsocketMessageReceived(QString message); }; #endif // SOUNDTOUCH_H