/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright (C) 2016 Simon Stürz * * * * This file is part of guh. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; If not, see * * . * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #include "dollhouselight.h" DollhouseLight::DollhouseLight(QObject *parent) : QObject(parent), m_color(QColor("#fff30a")), m_brightness(100), m_power(false) { } QString DollhouseLight::name() const { return m_name; } void DollhouseLight::setName(const QString &name) { m_name = name; } QString DollhouseLight::connectionUuid() const { return m_connectionUuid; } void DollhouseLight::setConnectionUuid(const QString &connectionUuid) { m_connectionUuid = connectionUuid; } QString DollhouseLight::hostAddress() const { return m_hostAddress; } void DollhouseLight::setHostAddress(const QString &address) { m_hostAddress = address; } int DollhouseLight::lightId() const { return m_lightId; } void DollhouseLight::setLightId(const int &lightId) { m_lightId = lightId; } QColor DollhouseLight::color() const { return m_color; } void DollhouseLight::setColor(const QColor &color) { m_color = color; } int DollhouseLight::brightness() const { return m_brightness; } void DollhouseLight::setBrightness(const int &brightness) { m_brightness = brightness; } bool DollhouseLight::power() const { return m_power; } void DollhouseLight::setPower(const bool &power) { m_power = power; }