/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright (C) 2015 Simon Stürz * * * * This file is part of guh. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; If not, see * * . * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #ifndef KODI_H #define KODI_H #include #include #include "kodiconnection.h" #include "kodijsonhandler.h" class Kodi : public QObject { Q_OBJECT public: explicit Kodi(const QHostAddress &hostAddress, const int &port = 9090, QObject *parent = 0); QHostAddress hostAddress() const; int port() const; bool connected() const; // propertys void setMuted(const bool &muted, const ActionId &actionId); bool muted() const; void setVolume(const int &volume, const ActionId &actionId); int volume() const; // actions void showNotification(const QString &message, const int &displayTime, const QString ¬ificationType, const ActionId &actionId); void pressButton(const QString &button, const ActionId &actionId); void systemCommand(const QString &command, const ActionId &actionId); void videoLibrary(const QString &command, const ActionId &actionId); void audioLibrary(const QString &command, const ActionId &actionId); void update(); void checkVersion(); void connectKodi(); void disconnectKodi(); private: KodiConnection *m_connection; KodiJsonHandler *m_jsonHandler; bool m_muted; int m_volume; signals: void connectionStatusChanged(); void stateChanged(); void actionExecuted(const ActionId &actionId, const bool &success); void updateDataReceived(const QVariantMap &data); void versionDataReceived(const QVariantMap &data); void onPlayerPlay(); void onPlayerPause(); void onPlayerStop(); private slots: void onVolumeChanged(const int &volume, const bool &muted); void onUpdateFinished(const QVariantMap &data); }; #endif // KODI_H