/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright 2013 - 2025, nymea GmbH * Contact: contact@nymea.io * * This file is part of nymea. * This project including source code and documentation is protected by * copyright law, and remains the property of nymea GmbH. All rights, including * reproduction, publication, editing and translation, are reserved. The use of * this project is subject to the terms of a license agreement to be concluded * with nymea GmbH in accordance with the terms of use of nymea GmbH, available * under https://nymea.io/license * * GNU Lesser General Public License Usage * Alternatively, this project may be redistributed and/or modified under the * terms of the GNU Lesser General Public License as published by the Free * Software Foundation; version 3. This project is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this project. If not, see . * * For any further details and any questions please contact us under * contact@nymea.io or see our FAQ/Licensing Information on * https://nymea.io/license/faq * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #ifndef SIGNALRCONNECTION_H #define SIGNALRCONNECTION_H #include #include #include #include #include class SignalRConnection : public QObject { Q_OBJECT public: explicit SignalRConnection(const QUrl &url, const QByteArray &accessToken, NetworkAccessManager *nam, QObject *parent = nullptr); void subscribe(const QString &chargerId); bool connected() const; void updateToken(const QByteArray &accessToken); signals: void connectionStateChanged(bool connected); void dataReceived(const QVariantMap &data); private: QByteArray encode(const QVariantMap &message); private slots: void connectToHost(); private: QUrl m_url; QByteArray m_accessToken; NetworkAccessManager *m_nam = nullptr; QWebSocket *m_socket = nullptr; QTimer *m_watchdog = nullptr; bool m_waitingForHandshakeReply = false; }; #endif // SIGNALRCONNECTION_H