/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *
* Copyright (C) 2017-2018 Simon Stürz . *
* *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#ifndef SNAPDCONNECTION_H
#define SNAPDCONNECTION_H
#include
#include
#include
#include "snapdreply.h"
class SnapdConnection : public QLocalSocket
{
Q_OBJECT
public:
explicit SnapdConnection(QObject *parent = nullptr);
SnapdReply *get(const QString &path, QObject *parent);
SnapdReply *post(const QString &path, const QByteArray &payload, QObject *parent);
bool isConnected() const;
private:
bool m_chuncked = false;
QByteArray m_header;
QByteArray m_payload;
bool m_connected = false;
bool m_debug = false;
SnapdReply *m_currentReply = nullptr;
QQueue m_replyQueue;
void setConnected(const bool &connected);
// Helper methods
QByteArray createRequestHeader(const QString &method, const QString &path, const QByteArray &payload = QByteArray());
QByteArray getChunckedPayload(const QByteArray &payload);
void processData();
void sendNextRequest();
signals:
void connectedChanged(const bool &connected);
private slots:
void onConnected();
void onDisconnected();
void onError(const QLocalSocket::LocalSocketError &socketError);
void onStateChanged(const QLocalSocket::LocalSocketState &state);
void onReadyRead();
};
#endif // SNAPDCONNECTION_H