cleaned up
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@ -21,30 +21,18 @@
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#include "devicepluginsimulation.h"
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#include "devicepluginsimulation.h"
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#include "plugininfo.h"
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#include "plugininfo.h"
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// Note: You can find the tutorial for this code here -> http://dev.guh.guru/write-plugins.html
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/* The constructor of this device plugin. */
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DevicePluginSimulation::DevicePluginSimulation()
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DevicePluginSimulation::DevicePluginSimulation()
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{
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{
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}
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}
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/* This method will be called from the devicemanager to get
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* information about this plugin which device resource will be needed.
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*
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* For multiple resources use the OR operator:
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* Example:
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*
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* return DeviceManager::HardwareResourceTimer | DeviceManager::HardwareResourceNetworkManager;
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*/
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DeviceManager::HardwareResources DevicePluginSimulation::requiredHardware() const
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DeviceManager::HardwareResources DevicePluginSimulation::requiredHardware() const
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{
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{
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return DeviceManager::HardwareResourceTimer;
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return DeviceManager::HardwareResourceTimer;
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}
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}
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/* This method will be called from the devicemanager while he
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* is setting up a new device. Here the developer has the chance to
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* perform the setup on the actual device and report the result.
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*/
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DeviceManager::DeviceSetupStatus DevicePluginSimulation::setupDevice(Device *device)
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DeviceManager::DeviceSetupStatus DevicePluginSimulation::setupDevice(Device *device)
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{
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{
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Q_UNUSED(device)
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Q_UNUSED(device)
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@ -53,9 +41,7 @@ DeviceManager::DeviceSetupStatus DevicePluginSimulation::setupDevice(Device *dev
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return DeviceManager::DeviceSetupStatusSuccess;
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return DeviceManager::DeviceSetupStatusSuccess;
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}
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}
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/* This method will be called whenever a client or the RuleEngine want's to execute
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* an action on the given device.
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*/
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DeviceManager::DeviceError DevicePluginSimulation::executeAction(Device *device, const Action &action)
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DeviceManager::DeviceError DevicePluginSimulation::executeAction(Device *device, const Action &action)
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{
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{
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